Games. Culture.

Furi is a Perfect Example of How to Open a Game

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In my time playing games, I have experienced the beginning hour of many different games. I say this with shame in my voice. The number of games in which I’ve played the beginning hour exceeds the amount of games in which I’ve played the final hour by a large number. The difference is exponential. I love to try things out. I also do not have all the time in a world to spend on games that don’t immediately grab me. This is why I was surprised while playing the first hour of Furi.

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No game has ever given me the same impression that Furi has given me upon entering the game. To be clear, at this point I have only played the first hour of the Furi. However, that hour was so good that I had to pick up my laptop to tell the world about it.

There were three things that struck me upon entering the world of Furi when I first started playing the game. The first thing was the game’s style. Furi has a tone that is lost in many games today. The style is like that of a comic book or anime but it is also very dark and brutal in terms of themes. The opening boss’s dialogue was menacing to the point where I personally felt threatened. The talk of death and ruthlessness coming from the character immediately lets you know that this guy is playing no games. What’s even better is that this brutal, ruthless tone is coupled with a bright, colorful aesthetic. The game looks like an old school game that takes place in the future. It pulls this off in a way that doesn’t make it feel dated, but fresh.

What was even more impressive about Furi’s opening was the difficulty. The opening began with a boss fight that was fairly brutal off the bat. This boss fight not only gives you an idea of what to expect from the rest of the game, it teaches the mechanics of the game and makes sure that you as a player understands them or else. The first half of the battle is a tutorial. During my own playthrough, I was not paying too much attention seeing as how I expected the game to be simple to understand. That was my downfall. What followed that was a series of deaths and a game over which kicked me back to the tutorial stage of the fight again. It has been a while since I have played a game that punishes the player in the beginning if you are not playing the way you should be. Furi does this unapologetically.

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Furi’s difficulty is coupled with great gameplay. I had fun during the opening of Furi which is not something I can say about the first hour of most games. Most games spend their first hour setting up mechanics, story, and easing the player in. Furi does all of this, and at the same time makes the gameplay engaging. Furi felt like a fighting game. It was immediately interesting. There was no point at which I wanted to stop playing. That is partly due to its arcade-like feeling and mainly due to the game not being afraid to put the player straight into the action.

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Furi is a perfect example of how to open a game. It is quick to the action. It makes an impression. The game also respects the player’s ability. My time with Furi during its first hour has made me already appreciate what the game is going for and as I am typing this piece, I’m already excited to pick the controller back up and jump back into the action.

 

This piece was written by Blessing Adeoye. You can find Blessing on the internet either getting into dance battles or analyzing game culture for the purpose of making the world a better place at @blessingjr on the Twittersphere.

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